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Assault Rifle[]

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Weapon Info[]

There are a plethora of weapons in War Brokers. Each one is designed to balance out to be deadlier than others in different scenarios. They are each considered fairly balanced against one another; however some small changes are made on occasion as players adjust to the changing meta introduced with new weapons. There has historically been only one drastic change to weapon balance: the Summer of War update (v475 and v476) in August, 2022. This change focused on Person vs Vehicle interactions and heavily nerfed anti-vehicle properties of all weapons.

Guns all use physics projectiles with varied velocities. Some velocities are high enough to feel like hitscan, but no hitscan is used in War Brokers. When velocities are low enough bullet drop can be observed. This is typically only seen in long-range scoped weapons to balance out sniping and make it feel more realistic and fun. While simulating projectiles, the game is simplistic in its implementation and provides no wallbanging; however does provide penetration through personnel with the Sniper Rifle and .50 Cal Sniper. When penetrating there is no trajectory, velocity, or damage change upon hitting a player. As long as there is a line of fire from the gun to a player's body, a bullet will make its way through an infinite number of bodies to hit them. A bullet will despawn upon hitting a solid surface, vehicle, or after reaching a range limit of ~1250m.

The approach on balance has predominantly been on providing nuanced options for multiple range types and use-cases including: anti-vehicle, anti-personnel, and map control. Generally range is best progressed with the following:

Shotguns > Sub-Machine Guns > Assault Rifles > Marksman Rifles


Weapons outside of this generalization help in expanding playstyles and different forms of combat (such as the explosive category for vehicles or secondary options like sidearms and melee weapons). In standard play (Classic and 4v4) these weapons have preset attachments; specifically scopes. This helps to maintain balance between different weapon types and allows for players of different skill levels to have good options. The most-common comparison is of the Sniper Rifle with the .50 Cal Sniper. With a scope the .50 Cal Sniper would severely outclass the Sniper Rifle and remove any desire for a player to use it. With no scope available, the very powerful .50 Cal requires learning to aim to use while allowing the Sniper Rifle to be an equally valid choice due to the precision a scope allows. In survival modes (Battle Royale and Death Match Royale) the player must first find weapons, followed then by ammunition to use it. Any attachments they wish to use also require finding. In cases like the .50 Cal Sniper and the Sniper Rifle, the setup required for the more powerful .50 Cal Sniper is more difficult.

Power within weapons without scope differences also vary to accommodate different levels of skill. An example would be the SCAR which has been designed as a training rifle. With a higher fire rate, more rounds, and less recoil, the SCAR is a lot easier to control compared to its brethren. As a trade off, it has less damage. This helps newer players have more power in their hands to perform while still rewarding players who become accustomed to the game with the higher power possibilities in the AR and AK.

Basic Data[]

The following data is compiled using base damage values. Damage reduction via Armor or range, as well as increases from critical damage (2× for head shot/3× melee to back) may provide different results. Explosive damage deals damage based on distance from point of explosion and practically will deal less damage than its base damage is.

Note: x denotes missing data.

Weapon Damage DPS Best TTK RPS Ammo RLD Run Speed
.50 Cal Sniper 300 95.93 0 0.35 10 2.7s 87%
Air Strike 1000* 1 10:00 110%
AK Rifle 65 363.81 0.25 8 30 1.61s 99%
AK SMG 59 437.04 0.24 12.5 30 1.65s 100%
AR Rifle 60 338.98 0.37 8.108 30 1.61s 100%
Auto Pistol 50 258.62 0.3 10 15 1.4s 105%
Auto Sniper 125 201.61 0.4 2.5 10 2.2s 90%
BGM 570 1 10:00 70%
Butterfly 190 95 0 1 1.0s 110%
Chainsaw 200 40 0 0.4 2.5s 90%
Concussion Grenade 50 8.33 5 5.0s 110%
Crossbow 375 145.63 0 1.6 1 1.95s 105%
Desert 90 245.45 0.33 6 7 1.4s 105%
Fists 30 30 2 2 0.5s 110%
Grenade 490 5 5.0s 110%
G3A3 63 280 0.25 8 20 2.0s 100%
Grenade Launcher 125 106.38 1.6 1.25 6 2.25s 75%
Heli MG 150 750 0.2 5 30 0%
Homing Missile 75 3.73 40.4 0.1 1 3.2s 70%
Hunting Rifle 95 237.5 0.25 4 10 1.5s 90%
Implosion Grenade 5 5 2.0s 110%
KBAR 375 187.5 0 1 1.0s 110%
Knife 125 62.5 0 1 1.0s 110%
Laser Trip Mine 490 2 1.0s 110%
LMG 70 338.3 0.33 6 40 1.61s 90%
Mace 150 75 0 1 1.0s 100%
MG Turret 20 200 0.9 10.0 250 0%
Marksman's Rifle 95 405.33 0.13 8 16 1.75s 87%
Minigun 50 354.84 0.27 11 100 5.0s 80%
Mutant 67 364.7 0.24 8.25 28 1.75s 100%
Pistol 65 189.32 0.5 4 15 1.4s 105%
Revolver 125 103.45 0.67 1.5 6 3.25s 105%
RPG 200 9.95 10.1 0.1 1 3.2s 70%
Rubber Chicken 125 62.5 0 1 1.0s 100% (126.5% if swung)
SCAR 52 346.36 0.32 9.4 40 1.75s 97%
Shotgun 288* 274* 0 0.952 5 2.3s 98%
Sniper Rifle 200 58.87 0 0.35 5 2.7s 90%
Sub-Machine Gun 63 403.85 0.2 10 25 1.4s 105%
Tactical Shotgun 225* 428* 0 1.904 12 4.6s 99%
Tank MG 150 750 0.2 5 30 0%
VEK SMG 50 394.74 0.24 12.5 30 1.4s 105%
VSS 62 364.71 0.3 10 20 1.4s 100%

Weapon Damage DPS Best TTK RPS Ammo RLD Run Speed
.50 Cal Sniper 90 28.78 14.29 0.35 10 2.7s 87%
Air Strike 1000 1 10:00 110%
AK Rifle 1.3 7.28 67.32 8 30 1.61s 99%
AK SMG 4.13 30.59 16.28 12.5 30 1.65s 100%
AR Rifle 1.2 6.78 72.24 8.108 30 1.61s 100%
Auto Pistol 0 0 10 15 1.4s 105%
Auto Sniper 6.25 10.08 47 2.5 10 2.2s 90%
BGM 570 1 10:00 70%
Butterfly 0 0 1 1.0s 110%
Chainsaw 0 0 0.4 2.5s 90%
Concussion Grenade 50 8.33 5 5.0s 110%
Crossbow 0 0 1.6 1 1.95s 105%
Desert 6.3 17.18 28.57 6 7 1.4s 105%
Fists 0 0 2 0.5s 110%
Grenade 147 5 5.0s 110%
G3A3 1.26 5.6 87.5 8 20 2.0s 100%
Grenade Launcher 100 85.11 3.2 1.25 6 2.25s 75%
Heli MG 0 0 5 30 0%
Homing Missile 525 26.12 0 0.1 1 3.2s 70%
Hunting Rifle 4.75 11.88 41.25 4 10 1.5s 90%
Implosion Grenade 5 5 2.0s 110%
KBAR 0 0 1 1.0s 110%
Knife 0 0 1 1.0s 110%
Laser Trip Mine 490 2 1.0s 110%
LMG 4.9 23.68 20.22 6 40 1.61s 90%
Mace 0 0 1 1.0s 100%
MG Turret 40 400 1.2 10.0 250 0%
Marksman's Rifle 1.9 8.11 60.88 8 16 1.75s 87%
Minigun 8.5 60.32 5.27 11 100 5.0s 80%
Mutant 1.34 7.29 67.96 8.25 28 1.75s 100%
Pistol 0 0 4 15 1.4s 105%
Revolver 5 4.14 118 1.5 6 3.25s 105%
RPG 800 39.8 0 0.1 1 3.2s 70%
Rubber Chicken 0 0 1 1.0s 100% (126.5% if swung)
SCAR 2.08 13.85 36.03 9.4 40 1.75s 97%
Shotgun 0.952 5 2.3s 98%
Sniper Rifle 20 5.89 79.37 0.35 5 2.7s 90%
Sub-Machine Gun 0 0 10 25 1.4s 105%
Tactical Shotgun 1.904 12 4.6s 99%
Tank MG 0 0 5 30 0%
VEK SMG 3.5 27.63 16.96 12.5 30 1.4s 105%
VSS 0 0 10 20 1.4s 100%

Weapon Damage DPS Best TTK RPS Ammo RLD Run Speed
.50 Cal Sniper 120 38.37 25.71 0.35 10 2.7s 87%
Air Strike 1000* 1 10:00 110%
AK Rifle 3.25 18.19 65.45 8 30 1.61s 99%
AK SMG 4.13 30.59 38.05 12.5 30 1.65s 100%
AR Rifle 3 16.95 70.14 8.108 30 1.61s 100%
Auto Pistol 0 0 10 15 1.4s 105%
Auto Sniper 6.25 10.08 118.2 2.5 10 2.2s 90%
BGM 570 1 10:00 70%
Butterfly 0 0 1 1.0s 110%
Chainsaw 0 0 0.4 2.5s 90%
Concussion Grenade 50 8.33 5 5.0s 110%
Crossbow 0 0 1.6 1 1.95s 105%
Desert 6.3 17.18 69.47 6 7 1.4s 105%
Fists 0 0 2 0.5s 110%
Grenade 147 5 5.0s 110%
G3A3 3.15 14 85.5 8 20 2.0s 100%
Grenade Launcher 100 85.11 11.05 1.25 6 2.25s 75%
Heli MG 7.5 37.5 31.8 5 30 0%
Homing Missile 300 14.93 30.3 0.1 1 3.2s 70%
Hunting Rifle 9.5 23.75 49.5 4 10 1.5s 90%
Implosion Grenade 5 5 2.0s 110%
KBAR 0 0 1 1.0s 110%
Knife 0 0 1 1.0s 110%
Laser Trip Mine 490 2 1.0s 110%
LMG 8.4 40.6 28.5 6 40 1.61s 90%
Mace 0 0 1 1.0s 100%
MG Turret 20 200 5.9 10.0 250 0%
Marksman's Rifle 4.75 20.27 57.75 8 16 1.75s 87%
Minigun 8.5 60.32 17.82 11 100 5.0s 80%
Mutant 3.35 18.24 64.39 8.25 28 1.75s 100%
Pistol 0 0 4 15 1.4s 105%
Revolver 8.75 7.24 162.83 1.5 6 3.25s 105%
RPG 800 39.8 10.1 0.1 1 3.2s 70%
Rubber Chicken 0 0 1 1.0s 100% (126.5% if swung)
SCAR 3.64 24.25 49 9.4 40 1.75s 97%
Shotgun 0.952 5 2.3s 98%
Sniper Rifle 20 5.89 198.27 0.35 5 2.7s 90%
Sub-Machine Gun 0 0 10 25 1.4s 105%
Tactical Shotgun 1.904 12 4.6s 99%
Tank MG 7.5 37.5 31.8 5 30 0%
VEK SMG 3.5 27.63 42.76 12.5 30 1.4s 105%
VSS 0 0 10 20 1.4s 100%

Weapon Damage DPS Best TTK RPS Ammo RLD Run Speed
.50 Cal Sniper 120 38.37 14.29 0.35 10 2.7s 87%
Air Strike 1000* 1 10:00 110%
AK Rifle 6.5 36.38 17.21 8 30 1.61s 99%
AK SMG 4.13 30.59 20.81 12.5 30 1.65s 100%
AR Rifle 6 33.9 18.15 8.108 30 1.61s 100%
Auto Pistol 0 0 10 15 1.4s 105%
Auto Sniper 25 40.32 14.4 2.5 10 2.2s 90%
BGM 570 1 10:00 70%
Butterfly 0 0 1 1.0s 110%
Chainsaw 0 0 0.4 2.5s 90%
Concussion Grenade 50 8.33 5 5.0s 110%
Crossbow 0 0 1.6 1 1.95s 105%
Desert 6.3 17.18 36.77 6 7 1.4s 105%
Fists 0 0 2 0.5s 110%
Grenade 196 5 5.0s 110%
G3A3 6.3 28 22.88 8 20 2.0s 100%
Grenade Launcher 100 85.11 7.05 1.25 6 2.25s 75%
Heli MG 15 75 8.6 5 30 0%
Homing Missile 375 18.66 10.1 0.1 1 3.2s 70%
Hunting Rifle 9.5 23.75 26 4 10 1.5s 90%
Implosion Grenade 5 5 2.0s 110%
KBAR 0 0 1 1.0s 110%
Knife 0 0 1 1.0s 110%
Laser Trip Mine 490 2 1.0s 110%
LMG 11.9 57.51 10.61 6 40 1.61s 90%
Mace 0 0 1 1.0s 100%
MG Turret 40 400 1.6 10.0 250 0%
Marksman's Rifle 9.5 40.53 15.5 8 16 1.75s 87%
Minigun 8.5 60.32 6.91 11 100 5.0s 80%
Mutant 6.7 36.47 17.01 8.25 28 1.75s 100%
Pistol 0 0 4 15 1.4s 105%
Revolver 27.5 22.76 25.08 1.5 6 3.25s 105%
RPG 800 39.8 0 0.1 1 3.2s 70%
Rubber Chicken 0 0 1 1.0s 100% (126.5% if swung)
SCAR 5.2 34.64 18.44 9.4 40 1.75s 97%
Shotgun 28.8* 27.4* 32.31 0.952 5 2.3s 98%
Sniper Rifle 50 14.72 39.69 0.35 5 2.7s 90%
Sub-Machine Gun 0 0 10 25 1.4s 105%
Tactical Shotgun 15.8* 30* 35.33 1.904 12 4.6s 99%
Tank MG 15 75 8.6 5 30 0%
VEK SMG 3.5 27.63 23.2 12.5 30 1.4s 105%
VSS 7.44 43.76 14.3 10 20 1.4s 100%

Weapon Damage DPS Best TTK RPS Ammo RLD Run Speed
.50 Cal Sniper 180 57.56 8.57 0.35 10 2.7s 87%
Air Strike 1000* 1 10:00 110%
AK Rifle 9.75 54.57 12.1 8 30 1.61s 99%
AK SMG 4.13 30.59 21.77 12.5 30 1.65s 100%
AR Rifle 9 50.85 12.72 8.108 30 1.61s 100%
Auto Pistol 0 0 10 15 1.4s 105%
Auto Sniper 25 40.32 15.2 2.5 10 2.2s 90%
BGM 570 1 10:00 70%
Butterfly 0 0 1 1.0s 110%
Chainsaw 0 0 0.4 2.5s 90%
Concussion Grenade 50 8.33 5 5.0s 110%
Crossbow 0 0 1.6 1 1.95s 105%
Desert 6.3 17.18 39.5 6 7 1.4s 105%
Fists 0 0 2 0.5s 110%
Grenade 294 5 5.0s 110%
G3A3 9.45 42 15.25 8 20 2.0s 100%
Grenade Launcher 100 85.11 7.05 1.25 6 2.25s 75%
Heli MG 22.5 112.5 6.2 5 30 0%
Homing Missile 525 26.12 10.1 0.1 1 3.2s 70%
Hunting Rifle 14.25 35.63 18.25 4 10 1.5s 90%
Implosion Grenade 5 5 2.0s 110%
KBAR 0 0 1 1.0s 110%
Knife 0 0 1 1.0s 110%
Laser Trip Mine 490 2 1.0s 110%
LMG 15.4 74.43 9.11 6 40 1.61s 90%
Mace 0 0 1 1.0s 100%
MG Turret 40 400 1.7 10.0 250 0%
Marksman's Rifle 14.25 60.8 11.38 8 16 1.75s 87%
Minigun 10 70.97 6.27 11 100 5.0s 80%
Mutant 10.05 54.71 11.86 8.25 28 1.75s 100%
Pistol 0 0 4 15 1.4s 105%
Revolver 27.5 22.76 29.67 1.5 6 3.25s 105%
RPG 800 39.8 0 0.1 1 3.2s 70%
Rubber Chicken 0 0 1 1.0s 100% (126.5% if swung)
SCAR 7.8 51.95 12.97 9.4 40 1.75s 97%
Shotgun 43.2* 41.1* 23.71 0.952 5 2.3s 98%
Sniper Rifle 70 20.61 28.41 0.35 5 2.7s 90%
Sub-Machine Gun 0 0 10 25 1.4s 105%
Tactical Shotgun 22.5* 42.8* 25.48 1.904 12 4.6s 99%
Tank MG 22.5 112.5 6.2 5 30 0%
VEK SMG 3.5 27.63 24.32 12.5 30 1.4s 105%
VSS 12.4 72.94 8.4 10 20 1.4s 100%

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