Quick Find[]
Weapon Info[]
There are a plethora of weapons in War Brokers. Each one is designed to balance out to be deadlier than others in different scenarios. They are each considered fairly balanced against one another; however some small changes are made on occasion as players adjust to the changing meta introduced with new weapons. There has historically been only one drastic change to weapon balance: the Summer of War update (v475 and v476) in August, 2022. This change focused on Person vs Vehicle interactions and heavily nerfed anti-vehicle properties of all weapons.
Guns all use physics projectiles with varied velocities. Some velocities are high enough to feel like hitscan, but no hitscan is used in War Brokers. When velocities are low enough bullet drop can be observed. This is typically only seen in long-range scoped weapons to balance out sniping and make it feel more realistic and fun. While simulating projectiles, the game is simplistic in its implementation and provides no wallbanging; however does provide penetration through personnel with the Sniper Rifle and .50 Cal Sniper. When penetrating there is no trajectory, velocity, or damage change upon hitting a player. As long as there is a line of fire from the gun to a player's body, a bullet will make its way through an infinite number of bodies to hit them. A bullet will despawn upon hitting a solid surface, vehicle, or after reaching a range limit of ~1250m.
The approach on balance has predominantly been on providing nuanced options for multiple range types and use-cases including: anti-vehicle, anti-personnel, and map control. Generally range is best progressed with the following:
Shotguns > Sub-Machine Guns > Assault Rifles > Marksman Rifles
Weapons outside of this generalization help in expanding playstyles and different forms of combat (such as the explosive category for vehicles or secondary options like sidearms and melee weapons). In standard play (Classic and 4v4) these weapons have preset attachments; specifically scopes. This helps to maintain balance between different weapon types and allows for players of different skill levels to have good options. The most-common comparison is of the Sniper Rifle with the .50 Cal Sniper. With a scope the .50 Cal Sniper would severely outclass the Sniper Rifle and remove any desire for a player to use it. With no scope available, the very powerful .50 Cal requires learning to aim to use while allowing the Sniper Rifle to be an equally valid choice due to the precision a scope allows. In survival modes (Battle Royale and Death Match Royale) the player must first find weapons, followed then by ammunition to use it. Any attachments they wish to use also require finding. In cases like the .50 Cal Sniper and the Sniper Rifle, the setup required for the more powerful .50 Cal Sniper is more difficult.
Power within weapons without scope differences also vary to accommodate different levels of skill. An example would be the SCAR which has been designed as a training rifle. With a higher fire rate, more rounds, and less recoil, the SCAR is a lot easier to control compared to its brethren. As a trade off, it has less damage. This helps newer players have more power in their hands to perform while still rewarding players who become accustomed to the game with the higher power possibilities in the AR and AK.
Basic Data[]
The following data is compiled using base damage values. Damage reduction via Armor or range, as well as increases from critical damage (2× for head shot/3× melee to back) may provide different results. Explosive damage deals damage based on distance from point of explosion and practically will deal less damage than its base damage is.
Note: x
denotes missing data.
Weapon | Damage | DPS | RPS | Ammo | RLD | Run Speed |
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.50 Cal Sniper | ![]() |
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Air Strike | ||||||
AK Rifle | ![]() |
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AK SMG | ![]() |
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AR Rifle | ![]() |
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Auto Pistol | ![]() |
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Auto Sniper | ![]() |
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BGM | ||||||
Butterfly | ||||||
Chainsaw | ||||||
Concussion Grenade | ||||||
Crossbow | ![]() |
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Desert | ![]() |
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Fists | ||||||
Grenade | ||||||
G3A3 | ![]() |
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Grenade Launcher | ![]() |
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Heli MG | ||||||
Homing Missile | ||||||
Hunting Rifle | ![]() |
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Implosion Grenade | ||||||
KBAR | ||||||
Knife | ||||||
Laser Trip Mine | ||||||
LMG | ![]() |
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Mace | ||||||
MG Turret | ||||||
Marksman's Rifle | ![]() |
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Minigun | ![]() |
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Mutant | ![]() |
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Pistol | ![]() |
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Revolver | ![]() |
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RPG | ![]() |
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Rubber Chicken | ||||||
SCAR | ![]() |
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Shotgun | ![]() |
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Sniper Rifle | ![]() |
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Sub-Machine Gun | ![]() |
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Tactical Shotgun | ![]() |
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Tank MG | ||||||
VEK SMG | ![]() |
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VSS | ![]() |
Weapon | Damage | DPS | RPS | Ammo | RLD | Run Speed |
---|---|---|---|---|---|---|
.50 Cal Sniper | ![]() |
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Air Strike | ||||||
AK Rifle | ![]() |
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AK SMG | ![]() |
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AR Rifle | ![]() |
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Auto Pistol | ![]() |
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Auto Sniper | ![]() |
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BGM | ||||||
Chainsaw | ||||||
Concussion Grenade | ||||||
Crossbow | ![]() |
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Desert | ![]() |
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Fists | ||||||
Grenade | ||||||
Grenade Launcher | ![]() |
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Heli MG | ||||||
Homing Missile | ||||||
Hunting Rifle | ![]() |
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Implosion Grenade | ||||||
Knife | ||||||
Laser Trip Mine | ||||||
LMG | ![]() |
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MG Turret | ||||||
Minigun | ![]() |
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Pistol | ![]() |
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Revolver | ![]() |
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RPG | ![]() |
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Rubber Chicken | ||||||
SCAR | ![]() |
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Shotgun | ![]() |
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Sniper Rifle | ![]() |
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Sub-Machine Gun | ![]() |
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Tactical Shotgun | ![]() |
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Tank MG | ||||||
VEK SMG | ![]() |
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VSS | ![]() |
Weapon | Damage | DPS | RPS | Ammo | RLD | Run Speed |
---|---|---|---|---|---|---|
.50 Cal Sniper | ![]() |
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Air Strike | ||||||
AK Rifle | ![]() |
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AK SMG | ![]() |
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AR Rifle | ![]() |
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Auto Pistol | ![]() |
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Auto Sniper | ![]() |
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BGM | ||||||
Chainsaw | ||||||
Concussion Grenade | ||||||
Crossbow | ![]() |
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Desert | ![]() |
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Fists | ||||||
Grenade | ||||||
Grenade Launcher | ![]() |
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Heli MG | ||||||
Homing Missile | ||||||
Hunting Rifle | ![]() |
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Implosion Grenade | ||||||
Knife | ||||||
Laser Trip Mine | ||||||
LMG | ![]() |
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MG Turret | ||||||
Minigun | ![]() |
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Pistol | ![]() |
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Revolver | ![]() |
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RPG | ![]() |
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Rubber Chicken | ||||||
SCAR | ![]() |
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Shotgun | ![]() |
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Sniper Rifle | ![]() |
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Sub-Machine Gun | ![]() |
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Tactical Shotgun | ![]() |
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Tank MG | ||||||
VEK SMG | ![]() |
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VSS | ![]() |
Weapon | Damage | DPS | RPS | Ammo | RLD | Run Speed |
---|---|---|---|---|---|---|
.50 Cal Sniper | ![]() |
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Air Strike | ||||||
AK Rifle | ![]() |
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AK SMG | ![]() |
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AR Rifle | ![]() |
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Auto Pistol | ![]() |
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Auto Sniper | ![]() |
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BGM | ||||||
Chainsaw | ||||||
Concussion Grenade | ||||||
Crossbow | ![]() |
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Desert | ![]() |
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Fists | ||||||
Grenade | ||||||
Grenade Launcher | ![]() |
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Heli MG | ||||||
Homing Missile | ||||||
Hunting Rifle | ![]() |
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Implosion Grenade | ||||||
Knife | ||||||
Laser Trip Mine | ||||||
LMG | ![]() |
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MG Turret | ||||||
Minigun | ![]() |
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Pistol | ![]() |
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Revolver | ![]() |
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RPG | ![]() |
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Rubber Chicken | ||||||
SCAR | ![]() |
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Shotgun | ![]() |
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Sniper Rifle | ![]() |
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Sub-Machine Gun | ![]() |
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Tactical Shotgun | ![]() |
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Tank MG | ||||||
VEK SMG | ![]() |
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VSS | ![]() |
Weapon | Damage | DPS | RPS | Ammo | RLD | Run Speed |
---|---|---|---|---|---|---|
.50 Cal Sniper | ![]() |
|||||
Air Strike | ||||||
AK Rifle | ![]() |
|||||
AK SMG | ![]() |
|||||
AR Rifle | ![]() |
|||||
Auto Pistol | ![]() |
|||||
Auto Sniper | ![]() |
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BGM | ||||||
Chainsaw | ||||||
Concussion Grenade | ||||||
Crossbow | ![]() |
|||||
Desert | ![]() |
|||||
Fists | ||||||
Grenade | ||||||
Grenade Launcher | ![]() |
|||||
Heli MG | ||||||
Homing Missile | ||||||
Hunting Rifle | ![]() |
|||||
Implosion Grenade | ||||||
Knife | ||||||
Laser Trip Mine | ||||||
LMG | ![]() |
|||||
MG Turret | ||||||
Minigun | ![]() |
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Pistol | ![]() |
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Revolver | ![]() |
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RPG | ![]() |
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Rubber Chicken | ||||||
SCAR | ![]() |
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Shotgun | ![]() |
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Sniper Rifle | ![]() |
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Sub-Machine Gun | ![]() |
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Tactical Shotgun | ![]() |
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Tank MG | ||||||
VEK SMG | ![]() |
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VSS | ![]() |