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War Brokers was a game that initially started as a 2D tank game. The developers decided to explore 3D and then added more vehicles. After three different vehicle types had been introduced, the developers would add personnel to play as. Because of this development path, the person is technically a vehicle type in the code. These vehicles are defined by an index, followed by a second index that defines the variation of the vehicle type. For example, the APC is index 1 and the APC Lvl-1 has the variation index of 0: vehicle 10. These vehicle indices are:
0 | Tank |
1 | APC |
2 | Helicopter |
3 | Person |
4 | Jet |
5 | Turret |
6 | UFO |
Vehicles interact on a rock/paper/scissors–based philosophy. Tanks beat APCs; APCs beat aircraft; aircraft beat tanks. Jets as a later addition mostly fall into this triangle, but also separately compete well against one another in dogfights; some weapons specifically deal double damage to other jets.
While some interactables like the MG Turret may function similar to a vehicle, they are a weapon and not a vehicle by definition, as they are immobile. Sticking to the appropriate definition of a vehicle, the list of vehicles in War Brokers are found below.
[]
Tanks[]
APCs[]
Helicopters[]
Jets[]
UFO[]
Tank[]
Tanks have powerful cannons that are both effective in killing personnel and dealing high damage to other vehicles. They are vehicle 0.
Damage to different sources based on a base damage of 275:
Person | Tank | APC | Heli | Jet |
---|---|---|---|---|
Tank Lvl-1[]
Vehicle 00. The model for the Tank Lvl-1 closely resembles the M2 Bradley. They can be found on: Desert, Southwest, Temple, and Kitchen.
Tank Lvl-2[]
Vehicle 01. The model for the Tank Lvl-2 closely resembles the T-72. Due to its long body it has difficulty getting traction on large inclines. This can make it worse to scale mountainous regions where its body will weigh it back before getting over a sharp edge. They can be found on: Northwest, Southwest, Heist, and Cologne.
Tank Lvl-3[]
Vehicle 02. The mode for the Tank lvl-3 closely resembles the M1 Abrams. They can be found on: Pacific and Southwest.
Tank Lvl-4[]
Not an actual operable tank. This is instead an Easter egg in Area 15 Base for a potential upcoming anti-air tank. If released, it would provide an interesting diversion from the rock/paper/scissors philosophy.
APC[]
They are vehicle 1.
Damage to different sources based on a base damage of 17:
Person | Tank | APC | Heli | Jet |
---|---|---|---|---|
APC Lvl-1[]
Vehicle 10. The model for the APC Lvl-1 resembles a Humvee. They can be found on: Desert, Temple, Area 15 Base, and Kitchen.
APC Lvl-2[]
Vehicle 11. The model for the APC Lvl-2 resembles a T17E1 Staghound. They can be found on: Northwest, Heist, and Cologne.
APC Lvl-3[]
Vehicle 12. The model for the APC Lvl-3 resembles the LAV-25 and Stryker. They can only be found on Pacific
Car[]
Vehicle 13. It is an unarmed vehicle in the APC vehicle type. While programmed as one, players do not consider it to be an APC (like an APC Lvl-4). They can be found across Dead End City and the BR Map. It requires fuel to drive, which slowly depletes while a player is inside. This can be refilled by driving up to fuel stations. While there are no weapons on the Car, players can still get kills by ramming into enemies to run them over.
Helicopter[]
They are vehicle 2. Unlike the other core vehicles before it, helis have identifiable differences in their weaponry with each variation.
Heli Lvl-1[]
Vehicle 20. The model for the Heli Lvl-1 resembles the UH-1 Iroquois (colloquially "Huey"). They can be found on Desert and Kitchen. The Heli Lvl-1 uses rockets as its weapon.
Damage to different sources based on a base damage of ?:
Person | Tank | APC | Heli | Jet |
---|---|---|---|---|
Heli Lvl-2[]
Vehicle 21. The model for the Heli Lvl-2 resembles the MH-6 Little Bird (colloquially "Killer Egg"). They can be found on Northwest, Temple, and Area 15 Base. The Heli Lvl-2 uses miniguns as its weapon.
Damage to different sources based on a base damage of ?:
Person | Tank | APC | Heli | Jet |
---|---|---|---|---|
Heli Lvl-3[]
Vehicle 22. The model for the Heli Lvl-3 resembles the Apache AH1. They can only be found on Pacific. The Heli Lvl-3 uses homing missiles as its weapon.
Damage to different sources based on a base damage of ?:
Person | Tank | APC | Heli | Jet |
---|---|---|---|---|
Transport Heli[]
Vehicle 23. The Transport Heli, sometimes called Heli Lvl-0, has a model that resembles the UH-60 Black Hawk. It is an unarmed helicopter that is used purely for transportation. They can be found on: Flooded and BR Map.
Trivia: the door of the transport heli is open in BR mode, but players cannot get into it. In Classic mode however, its door is closed.
Jet[]
They are vehicle 4. While jets share the same weapons between each variant, they have differences in the number of rounds, fire rates, and damages. Jets also have three different weapons at their disposal as opposed to only one: rockets, homing missiles, and machine guns. They deal more damage to other jets than they do to anything else.
Jet 1 Fin[]
Vehicle 40.
Damage to different sources based on a base damage of 40, 200, and 37 for its three weapons:
Person | Tank | APC | Heli | Jet | Rounds | RPS | Radius | |
---|---|---|---|---|---|---|---|---|
Rocket | ||||||||
Homing | ||||||||
MG |
Jet 2 Fin[]
Vehicle 41.
Damage to different sources based on a base damage of 150, 250, and 37 for its three weapons:
Person | Tank | APC | Heli | Jet | Rounds | RPS | Radius | |
---|---|---|---|---|---|---|---|---|
Rocket | ||||||||
Homing | ||||||||
MG |
UFO[]
Vehicle 6. The UFO is an Easter Egg vehicle added in v502 (June 21, 2024). It is a controllable version of the UFO enemy seen in ADC.
The UFO has 750 HP. As opposed to other vehicles, the UFO has no "armor" value, taking and dealing base damage without any modifications. When taking damage, this normally aligns with damage done to personnel but is not always the case. When it deals damage it is always its base damage of 15 and is applied once every second that the abduction beam is in use. This aligns with the server timer for the time left in a round. Similar to the UFO enemy, abducting players will also drag them while damaging them. Attempting to drag other vehicles will not work, but the damage will still apply as if it were being dragged. This means the UFO can damage vehicles over an infinite distance as long as the player holds the attack key from the moment they were over a vehicle.
There is only one UFO. Unlike other vehicles, it is not assigned to a team. This means that any player may use the vehicle. Similar to the majority of vehicles, a second person can sit in the vehicle. There is no weapon available for the second person to make use of, leaving them as purely a passenger. Once one team has claimed the UFO, their ownership denies players from the opposing team from getting in as the passenger. Once abandoned, the UFO will become neutral and available to all players again. If left alone too long it will self-destruct and respawn. If players destroy an abandoned UFO, they will earn a point for their team (TDM).
The usefulness of the vehicle is low, but understandably so as it is not intended to be a powerful option. Its addition is for a fun find, not a tactical position.