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Homing Missile
Verified: v511
INFO
Class Explosive
Fire Mode(s) Semi-auto
STATS
Ammunition 1
RPS 0.1
B.Radius 4.58m
RLD Time 3.2s
Swap Time 1.0s
Run Speed 70%
DAMAGE TYPE DMG DPS
Person 75 7.5
Critical Hit N/A N/A
Turret 525 52.5
Tanks 300 30
APC and Car 375 37.5
Heli and Jet 525 52.5
Base Damage Drop

The Homing Missile is a guided projectile in War Brokers. It is most commonly used as an anti-aircraft and anti-vehicle weapon.

Design and Appearance[]

WBHoldingExplosives

Two characters, one holding the Homing Missile and the other holding the RPG

The Homing Missile resembles an SA-7 Grail (Non-NATO version: the 9K32 Strela 2). The weapon has a scope equipped on the trigger side (usually the left side) and has the trigger positioned near the front. The back end of it has a slightly larger diameter than the rest of the tube to allow for missile length and for directed exhaust after firing. The place where the scope connects with the rest of the missile launcher has a larger rectangular prism than the rest of the weapon and a yellow stripe runs along the perimeter of the launcher near its back.

WBHomingHold

The view while holding the Homing Missile

Performance[]

Dealing 300 damage per shot to vehicles, it is not recommended to face a vehicle by yourself unless it is at low health. Even then, there is a chance that you'll get flattened, sent flying, or ripped to shreds by the vehicle before you can get deliver the finishing blow. Suffice it to say, you should always fire from cover or safe distances. Vehicles with 200 health points or lower are susceptible to instant death by the Homing Missile, so they should be a top priority if you're aiming for a high kill count with this weapon. This weapon is highly discouraged against infantry units because they are too agile to hit directly (and you can't lock onto them) and the time it takes to reload is approximately 12 seconds long as well as the ability to zoom. Players using the Homing Missile generally play more of a support role, taking down vehicles that get in the way of teammates equipped with less effective assault weapons. When aiming at a vehicle target, a red rectangle will appear on the target, gradually shrinking for a few seconds before displaying the words "Locked" above it. Accompanying this will be a beeping sound that gradually increases in frequency as the locking process continues. If the missile gets unlocked, then the process will have to repeat itself again. Luckily, it does not take too long to lock on to a target.

Keep in mind, that missiles directed towards some aircraft can be countered by flares. Remember that the primary player operating a vehicle will be notified when a missile is locking or locked. However, you might lose your lock if the target gets obstructed or destroyed by another player as well as when a flare is deployed. Sometimes after firing a locked missile, if the target maneuvers behind a barricade, pillar, or other coverage of some sort, then a locked missile will collide with the barricade instead, leaving the target unscathed.

Bugs[]

  • The Homing Missile clips through a player's character when viewing them.
  • Other weapons might be able to interrupt the usage of the Homing Missile.

Trivia & Tips[]

  • Despite having a scope, the player cannot aim down the sights of a Homing Missile.
  • Despite being an anti-aircraft and anti-tank weapon, it does take much more than a one-hit kill against its targets.
  • A Homing Missile user facing a vehicle (especially an APC or a tank) alone, hopefully, has his will written, business finished, and affairs in order, as they will be a large target after being pinned as using anti-vehicle weapons. A team of players armed with miniguns and other explosive weapons can assist in taking down said vehicle. Therefore, if you decide to pursue a tank, you should enlist the help of a few teammates first.
  • A simple way to avoid notifying the target that it's being locked and launched against is to wait for a few seconds before firing at the selected aircraft so that the pilot will not know when to fire the flares. The target will either fire them too early, allowing you to hit the aircraft after the flares have despawned or after the missile has made an impact, at which point a valuable set of flares would have been wasted and the damage already dealt. However, keep in mind that after a flare is deployed, it will temporarily interrupt the lock-on sequence.
  • Although rare, jets have been able to dodge Homing Missiles without the use of flares by forcing the missile to chase the jet until it runs out of fuel, albeit with great difficulty. Dodging a Homing Missile is usually more about being in the right place at the right time rather than being a skilled pilot, as it is impossible to outmaneuver a Homing Missile. Thus, it helps if you launch the Homing Missile when a jet is closer to you rather than one sitting in the very far corner of where you are launching the missile.
  • Originally, when aiming the Homing Missile at enemy vehicles, you didn't have to wait for it to lock, you could fire immediately.
  • The general consensus among many players is that this is the least common weapon.
  • Unlike its real-life counterpart, the Homing Missile's projectile does not explode/deal splash damage
  • The maximum distance the projectile can travel is 1200 meters
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